Illustration Xan Drake

Sasquatch

Tome of Beasts 2
Challenge 5
(1,800 XP)
Robinloft Estimated CR 6
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 119 (14d10+42)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws
Skills Perception +4, Stealth +8
Senses darkvision 60 ft., passive Perception 14
Languages
Environments
Keen Hearing and Smell.

The sasquatch has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Plant Camouflage.

The sasquatch has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Reckless.

At the start of its turn, the sasquatch can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (Recharges after a Short or Long Rest).

If the sasquatch takes 25 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Actions

Multiattack. The sasquatch makes three attacks: one with its bite and two with its fists.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Rock. Melee Weapon Attack: +7 to hit, reach 0 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Vanishing Tantrum (Recharge 5–6).

The sasquatch roars and stomps, kicking up debris and leaving deep footprints in the ground. Each creature within 20 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. The sasquatch can then move up to half its speed without provoking opportunity attacks and take the Hide action as a bonus action.

Sasquatch

Not yet described

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