Illustration Xan Drake

Seraphine

Najx666
Challenge 5
(1,800 XP)
Robinloft Estimated CR 6
Medium humanoid, unaligned (allegedly)
Armor Class 17 (half plate)
Hit Points 119 (14d8+56)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Str +8, Dex +6, Con +7
Skills Athletics +8, Intimidation +5, Perception +7
Senses passive Perception 17
Languages
Environments
Flash Step.

If you move 20 ft in a line, you may move an additional 10 ft. This movement allows you to move past creatures as long as you can move to an unoccupied space that can accommodate your size.

Attacks of Opportunity made against you while Flash Stepping is done at disadvantage. If an Attack of Opportunity is made against you while already having disadvantage (not from Flash Stepping), decrease the final roll by 5.

You cannot Flash Step past walls or inorganic objects.

Unburdened

Seraphine no longer needs to move in a line to build speed. Without her armor holding her back, her speed makes it seem like shes teleporting around the battlefield.

Unburdened.

When Seraphine has 50% or less HP, she relinquishes her armor and weapons, resorting to her own raw strength and power. Allows Seraphine access to her Unburdened features.

Actions

Multiattack. Seraphine man make two melee attacks per turn.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Reactions

Parry. Seraphine adds 3 to her AC against one weapon attack that would hit her. To do so, Seraphine must see the attacker and be wielding a melee weapon. Unburdened Seraphine may Parry spell attacks as well.

Seraphine

Not yet described

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