Serpentfolk of Yig
Creature Codex
(200 XP)
Robinloft Estimated
CR
1
Armor Class
12
Hit Points
40 (9d8)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
14
(+2)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
Cha +4
Skills
Deception +6, Perception +2, Stealth +4
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common, Draconic, Infernal, Void Speech
Environments
Magic Resistance.
The serpentfolk has advantage on saving throws against spells and other magical effects.
Innate Spellcasting.
The serpentfolk's innate spellcasting ability
is Charisma
(spell save DC 12,
+4 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
3/day each:
charm person,
disguise self
Actions
Multiattack.
The serpentfolk makes two attacks: one with its bite and one with its scimitar.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Serpentfolk of Yig
Not yet described
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