Shadhavar
Tome of Beasts
(450 XP)
Robinloft Estimated
CR
2
Armor Class
14 (natural armor)
Hit Points
97 (13d10+26)
Speed
50 ft.
STR
14
(+2)
DEX
15
(+2)
CON
14
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
16
(+3)
Saving Throws
—
Skills
Stealth +4
Senses
darkvision 60 ft., passive Perception 10
Languages
understands Elvish and Umbral but can't speak
Environments
Magic Weapons.
A shadhavar’s gore attacks are magical.
Plaintive Melody (3/Day).
As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar’s next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.
Shadesight.
A shadhavar’s darkvision functions in magical darkness.
Innate Spellcasting.
The shadhavar's innate spellcasting ability
is Charisma
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
disguise self (as horse or unicorn only)
2/day each:
darkness (centered on itself, moves with the shadhavar)
Actions
Multiattack.
A shadhavar makes one gore attack and one hooves attack.
Gore.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Hooves.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.
Shadhavar
Not yet described
Duplication and Templates
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