Illustration Xan Drake

Shadhavar

Tome of Beasts
Challenge 2
(450 XP)
Robinloft Estimated CR 2
Large monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 97 (13d10+26)
Speed 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws
Skills Stealth +4
Senses darkvision 60 ft., passive Perception 10
Languages understands Elvish and Umbral but can't speak
Environments
Magic Weapons.

A shadhavar’s gore attacks are magical.

Plaintive Melody (3/Day).

As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar’s next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.

Shadesight.

A shadhavar’s darkvision functions in magical darkness.

Innate Spellcasting. The shadhavar's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: disguise self (as horse or unicorn only)
2/day each: darkness (centered on itself, moves with the shadhavar)

Actions

Multiattack. A shadhavar makes one gore attack and one hooves attack.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.

Shadhavar

Not yet described

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