Illustration Xan Drake

Shadow River Lord

Creature Codex
Challenge 9
(5,000 XP)
Robinloft Estimated CR 8
Medium undead, neutral evil
Armor Class 16 (natural armor)
Hit Points 135 (18d8+54)
Speed 30 ft., swim 60 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws
Skills
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 13
Languages Common
Environments
Amorphous.

The shadow river lord can move through a space as narrow as one inch wide without squeezing.

Actions

Multiattack. The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.
Greenfire Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Shadowfrost Bolt. Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.
Shadow Geyser (Recharge 6).

The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

Shadow River Lord

Not yet described

Duplication and Templates

Want to make a new design starting from 'Shadow River Lord'? Want to apply a template?