Illustration Xan Drake

SHIP: Belmora’s Deceit

horatio.fairburn
Challenge 17
(18,000 XP)
Robinloft Estimated CR 17
Gargantuan dragon (4 decks, crew: 60, warship), neutral
Armor Class 20 (natural armor)
Hit Points 341 (22d20+110)
Speed 0 ft., swim 60 ft.
STR
25 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Dex +6, Con +11, Wis +7
Skills
Damage Resistances fire
Senses darkvision 120 ft., passive Perception 11
Languages Draconic, Primordial (Aquan)
Environments coastal, underwater
Amphibious.

The dragon turtle can breathe air and water.

Living Ship.

SHIP: Belmora’s Deceit treats the wood and other materials which make up the ship upon the dragon turtle’s back as part of its shell. The ship has no true helm, receiving its heading and other directions through a mental link with the ship’s captain.

Steam Powered.

While SHIP: Belmora’s Deceit’s Steam Breath is charged, the ship’s steam-powered machines are operational. This includes the cannons, which use steam pressure instead of cannon powder.

Submersible.

SHIP: Belmora’s Deceit is capable of submerging itself under the water. While completely submerged, SHIP: Belmora’s Deceit cannot be hit by another ship’s ramming attacks, and it has three-quarters cover against any attack which does not originate underwater. Furthermore, if it is at least 100 feet below the water’s surface, SHIP: Belmora’s Deceit ignores all but the most powerful storms. When it submerges, all the decks flood with water, extinguishing fires, moving about anything not tied down, ruining exposed papers, and potentially drowning the crew.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. Or, while it is capable of using its Steam Breath, it can make three cannon attacks, all of which must be from the same side of the ship- front, port, or starboard.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Broadside Cannons. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 11 (2d10) bludgeoning damage. If the target is in front of or behind the ship, the attack automatically misses.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Forward Cannons. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 5 (1d10) bludgeoning damage. If the target is beside or behind SHIP: Belmora’s Deceit, the attack automatically misses.
Steam Breath (Recharge 5–6).

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.

SHIP: Belmora’s Deceit

Not yet described

Duplication and Templates

SHIP: Belmora's Deceit (horatio.fairburn) has been modified from other monsters.

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