SHIP: Kordite Longship
SHIP: Kordite Longship can maneuver and move about via rowing power instead of using the wind, giving it great bursts of speed. While it has at least half its hp and is well-manned, it can take the Dash action in any direction. If it does not change directions, it can do so as a Bonus Action.
Whenever SHIP: Kordite Longship starts its turn with 50 hit points or fewer, it is actively sinking and must make DC 10 Constitution saves every turn. If SHIP: Kordite Longship has 0 hit points, it automatically fails its saving throws to avoid sinking. On a failed save, one of the ships decks is completely filled with water. If all the decks are filled, the ship has sunk and drops to 0 hit points.
Repairing the ship so that it has more than 50 hit points stops the checks or saves but does not remove any water. If at least half of SHIP: Kordite Longship’s minimum crew spend an action bailing over two turns, they can restore a ship’s deck. Some magics may be able to remove water from a deck, at the DM’s discretion.
Actions
SHIP: Kordite Longship
Not yet described
Duplication and Templates
SHIP: Kordite Longship (horatio.fairburn) has been modified from other monsters.
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