SHIP: The Medusa
Whenever SHIP: The Medusa starts its turn with 50 hit points or fewer, it is actively sinking and must make DC 10 Constitution saves every turn. If SHIP: The Medusa has 0 hit points, it automatically fails its saving throws to avoid sinking. On a failed save, one of the ships decks is completely filled with water. If all the decks are filled, the ship has sunk and drops to 0 hit points.
Repairing the ship so that it has more than 50 hit points stops the checks or saves but does not remove any water. If at least half of SHIP: The Medusa’s minimum crew spend an action bailing over two turns, they can restore a ship’s deck. Some magics may be able to remove water from a deck, at the DM’s discretion.
Actions
SHIP: The Medusa
Captained by the statuesque Mala Stone, The Medusa lives up to its name by petrifying the crew of enemy ships. Captain Stone has been known to ignore flags of surrender, continuing to attack the ship until no movement remains. This has earned her the title of “Merciless Mala,” which she seems to venerate.
Duplication and Templates
SHIP: The Medusa (horatio.fairburn) has been modified from other monsters.
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