SHIP: The Reaper
Captain Soriano Cavanaugh has Advantage on any check made against or with SHIP: The Reaper
SHIP: The Reaper has a relatively flat bottom, allowing it to come closer to shore than most ships. SHIP: The Reaper can be beached, gaining the restrained condition. A creature or ship attached or pushing on SHIP: The Reaper can make a DC 30 Strength check, ending the condition on a success. Strong winds or a high tide can also free the ship.
Whenever SHIP: The Reaper starts its turn with 50 hit points or fewer, it is actively sinking and must make DC 10 Constitution saves every turn. If SHIP: The Reaper has 0 hit points, it automatically fails its saving throws to avoid sinking. On a failed save, one of the ships decks is completely filled with water. If all the decks are filled, the ship has sunk and drops to 0 hit points.
Repairing the ship so that it has more than 50 hit points stops the checks or saves but does not remove any water. If at least half of SHIP: The Reaper’s minimum crew spend an action bailing over two turns, they can restore a ship’s deck. Some magics may be able to remove water from a deck, at the DM’s discretion.
Actions
SHIP: The Reaper
Not yet described
Duplication and Templates
Want to make a new design starting from 'SHIP: The Reaper'? Want to apply a template?