SHIP: The Seneschal
North
(5,900 XP)
Robinloft Estimated
CR
10
Armor Class
20 (natural armor)
Hit Points
100 (8d20+16)
Speed
0 ft., fly 110 ft.
STR
10
(+0)
DEX
18
(+4)
CON
15
(+2)
INT
0
(-5)
WIS
0
(-5)
CHA
0
(-5)
Saving Throws
Dex +8
Skills
Acrobatics +12, Deception +3, Intimidation +3, Stealth +12
Damage Immunities
cold, necrotic, poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, poisoned, prone, stunned, unconscious
Senses
darkvision 120 ft., passive Perception 5
Languages
—
Environments
Hull breach.
Whenever SHIP: The Seneschal starts its turn with 50 hit points or fewer, it is actively losing atmosphere and must make DC 10 Constitution saves every turn. If SHIP: The Seneschal has 0 hit points, it automatically fails its saving throws to avoid hull breach. On a failed save, one of the ships decks loses all oxygen. If all the decks lose oxygen, the ship drops to 0 hit points.
Repairing the ship so that it has more than 50 hit points stops the checks or saves but does not provide air.
Actions
Multiattack.
SHIP: The Seneschal attacks twice with its lasers. Only one of these can be with the forward blaster.
Broadside Lasers.
Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 15 (2d10 + 4) radiant damage. If the target is in front of or behind the ship, the attack automatically misses.
Forward Blaster.
Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 14 (1d20 + 4) radiant damage plus 6 (1d4 + 4) force damage.
Piercer.
Melee Weapon Attack: +8 to hit, reach 0 ft., one target. Hit: 31 (6d8 + 4) piercing damage plus 11 (2d6 + 4) force damage. This attack can only be made after a move action of at least 60 feet, and can only target creatures or objects directly in front of SHIP: The Seneschal. On a successful hit, if the target is a ship, it gains the grappled condition. On each of its turns, the target makes a DC 16 Strength Saving Throw with Disadvantage. On a success, the target tears free, ending the condition.
SHIP: The Seneschal
Not yet described
Duplication and Templates
SHIP: The Seneschal (North) has been modified from other monsters.
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