Illustration Xan Drake

SHIP: The Submariner

horatio.fairburn
Challenge 6
(2,300 XP)
Robinloft Estimated CR 4
Huge construct (1 deck, crew: 10, submersible), unaligned
Armor Class 15 (natural armor)
Hit Points 68 (8d12+16)
Speed 0 ft., swim 95 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
0 (-5)
WIS
0 (-5)
CHA
2 (-4)
Saving Throws Dex +6, Con +5
Skills Acrobatics +6, Athletics +8, Perception -2, Stealth +9, Survival -2
Damage Vulnerabilities force, thunder; bludgeoning from adamantine weapons
Damage Resistances cold
Damage Immunities fire
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Senses passive Perception 8
Languages
Environments underwater
Mechanical Fins.

The movement of SHIP: The Submariner is unaffected by the wind, using special fin-like oars to move through the water.

Submersible.

SHIP: The Submariner is designed to travel under the water, and can only partially surface. While completely submerged, SHIP: The Submariner cannot be hit by another ship’s ramming attacks, and it has three-quarters cover against any attack which does not originate underwater. Furthermore, if it is at least 100 feet below the water’s surface, SHIP: The Submariner ignores all but the most powerful storms.

Actions

Spearing Ram. Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 41 (7d10 + 3) piercing damage. This attack can only be made after a move action of at least 60 feet, and can only target creatures or objects directly in front of SHIP: The Submariner and which are in the water.

SHIP: The Submariner

Not yet described

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