Ship’s Mage
horatio.fairburn
(200 XP)
Robinloft Estimated
CR
1
Armor Class
12 (15 with mage armor)
Hit Points
32 (5d8+10)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
14
(+2)
INT
16
(+3)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
—
Skills
Arcana +5, Perception +3
Senses
darkvision 60 ft., passive Perception 13
Languages
any two languages
Environments
coastal, urban
Sea Legs.
The ship’s mage has advantage on ability checks and saving throws to resist being knocked prone while aboard a ship.
Spellcasting.
The ship's mage is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will):
mage hand,
prestidigitation,
ray of frost
1st level (4 slots):
disguise self,
fog cloud,
mage armor
2nd level (3 slots):
gust of wind,
acid arrow,
misty step
Actions
Quarterstaff.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Ship’s Mage
Not yet described
Duplication and Templates
Ship's Mage (horatio.fairburn) has been modified from other monsters.
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