Shockwing
Creature Codex
(200 XP)
Robinloft Estimated
CR
1/2
Armor Class
12
Hit Points
27 (5d6+10)
Speed
25 ft., fly 30 ft.
STR
11
(+0)
DEX
15
(+2)
CON
14
(+2)
INT
3
(-4)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
—
Skills
Perception +2, Stealth +4
Damage Immunities
lightning
Senses
darkvision 60 ft., passive Perception 12
Languages
—
Environments
Antennae.
The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Charged.
At the start of each of the shockwing’s turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn’t function if the shockwing has used its Fulminating Wings in the last 24 hours.
Actions
Multiattack.
The shockwing makes two proboscis attacks.
Proboscis.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. and 2 (1d4) lightning damage.
Fulminating Wings (1/Day).
A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
Shockwing
Not yet described
Duplication and Templates
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