Simhamukha
The simhamukha has advantage on saving throws against spells and other magical effects.
The simhamukha’s weapon attacks are magical.
When the simhamukha hits a creature with a melee attack, it can choose to deal an additional 9 (2d8) radiant damage.
Actions
Each creature within 15 feet of the simhamukha must succeed on a DC 16 Strength saving throw. On a failure, a creature takes 13 (3d8) bludgeoning damage and is knocked prone. On a success, it takes half the damage and isn’t knocked prone.
The simhamukha draws upon the deepest fears and regrets of the creatures around it, creating illusions visible only to them. Each creature within 40 feet of the simhamukha, must succeed on a DC 15 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, taking 11 (2d10) psychic damage on a failure or ending the effect on itself on a success.
Simhamukha
Not yet described
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