Simurg
Creature Codex
(1,800 XP)
Robinloft Estimated
CR
6
Armor Class
15 (natural armor)
Hit Points
108 (8d20+24)
Speed
20 ft., fly 80 ft.
STR
18
(+4)
DEX
11
(+0)
CON
17
(+3)
INT
14
(+2)
WIS
17
(+3)
CHA
16
(+3)
Saving Throws
Dex +3, Con +6, Wis +6, Cha +6
Skills
Perception +6
Damage Resistances
radiant
Senses
darkvision 120 ft., passive Perception 16
Languages
all, telepathy 120 ft.
Environments
Flyby.
The simurg doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Sight.
The simurg has advantage on Perception (Wisdom) checks that rely on sight.
Innate Spellcasting.
The simurg's innate spellcasting ability
is Wisdom
(spell save DC 14,
+6 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
2/day each:
cure wounds,
lesser restoration,
purify food and drink
1/day each:
greater restoration,
remove curse
Actions
Multiattack.
The simurg makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Forceful Gale (Recharge 5–6).
The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn’t pushed or knocked prone.
Simurg
Not yet described
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