Sirena Boss
horatio.fairburn
(700 XP)
Robinloft Estimated
CR
3
Armor Class
17 (splint)
Hit Points
67 (9d8+27)
Speed
30 ft., swim 30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
Str +5, Con +5
Skills
Athletics +5, Perception +3
Damage Resistances
acid
Senses
passive Perception 13
Languages
common, primodial
Environments
coastal, underwater, urban
Amphibious.
The sirena boss can breathe air and water.
Innate Spellcasting.
The sirena thug’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
-
at will: shape water
-
1/day: create or destroy water
Actions
Multiattack.
The sirena boss makes two trident attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Trident.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Heavy Crossbow.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Sirena Boss
Not yet described
Duplication and Templates
Sirena Boss (horatio.fairburn) has been modified from other monsters.
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