Illustration Xan Drake

Sirena Boss

horatio.fairburn
Challenge 3
(700 XP)
Robinloft Estimated CR 3
Medium humanoid (water genasi), any alignment (allegedly)
Armor Class 17 (splint)
Hit Points 67 (9d8+27)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Str +5, Con +5
Skills Athletics +5, Perception +3
Damage Resistances acid
Senses passive Perception 13
Languages common, primodial
Environments coastal, underwater, urban
Amphibious.

The sirena boss can breathe air and water.

Innate Spellcasting.

The sirena thug’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • at will: shape water

  • 1/day: create or destroy water

Actions

Multiattack. The sirena boss makes two trident attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Sirena Boss

Not yet described

Duplication and Templates

Sirena Boss (horatio.fairburn) has been modified from other monsters.

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