Illustration Xan Drake

Sirena Mage

horatio.fairburn
Challenge 6
(2,300 XP)
Robinloft Estimated CR 4
Medium humanoid (water genasi), any alignment (allegedly)
Armor Class 12 (15 with mage armor)
Hit Points 49 (9d8+9)
Speed 30 ft., swim 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Damage Resistances acid
Senses passive Perception 11
Languages Primordial (Aquan), common plus any two languages
Environments urban
Amphibious.

The sirena mage can breathe air and water.

Innate Spellcasting.

The sirena mage’s innate spellcasting ability is Constitution (spell save DC 12, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • at will: shape water

  • 1/day: create or destroy water

Spellcasting. The sirena mage is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): ray of frost, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, protection from energy, fly

Actions

Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage, or 3 (1d8 - 1) piercing damage if used with two hands to make a melee attack.

Sirena Mage

Not yet described

Duplication and Templates

Sirena Mage (horatio.fairburn) has been modified from other monsters.

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