Sirena Mage
horatio.fairburn
(2,300 XP)
Robinloft Estimated
CR
4
Armor Class
12 (15 with mage armor)
Hit Points
49 (9d8+9)
Speed
30 ft., swim 30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
13
(+1)
INT
17
(+3)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Damage Resistances
acid
Senses
passive Perception 11
Languages
Primordial (Aquan), common plus any two languages
Environments
urban
Amphibious.
The sirena mage can breathe air and water.
Innate Spellcasting.
The sirena mage’s innate spellcasting ability is Constitution (spell save DC 12, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
-
at will: shape water
-
1/day: create or destroy water
Spellcasting.
The sirena mage is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will):
ray of frost,
light,
mage hand,
prestidigitation
1st level (4 slots):
detect magic,
mage armor,
magic missile,
shield
2nd level (3 slots):
misty step,
suggestion
3rd level (3 slots):
counterspell,
protection from energy,
fly
Actions
Trident.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage, or 3 (1d8 - 1) piercing damage if used with two hands to make a melee attack.
Sirena Mage
Not yet described
Duplication and Templates
Sirena Mage (horatio.fairburn) has been modified from other monsters.
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