Sirena Thug
horatio.fairburn
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
11 (leather armor)
Hit Points
37 (5d8+15)
Speed
30 ft., swim 30 ft.
STR
15
(+2)
DEX
11
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
11
(+0)
CHA
11
(+0)
Saving Throws
—
Skills
Intimidation +2
Damage Resistances
acid
Senses
passive Perception 10
Languages
common, primordial
Environments
coastal, underwater
Innate Spellcasting.
The sirena thug’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
-
at will: shape water
-
1/day: create or destroy water
Amphibious.
The sirena thug can breathe air and water.
Pack Tactics.
The sirena thug has advantage on an attack roll against a creature if at least one of the sirena thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Multiattack.
The thug makes two melee attacks.
Mace.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Sirena Thug
Not yet described
Duplication and Templates
Sirena Thug (horatio.fairburn) has been modified from other monsters.
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