Illustration Xan Drake

Sirena Thug

horatio.fairburn
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1/2
Medium humanoid (water genasi), any non-good alignment (allegedly)
Armor Class 11 (leather armor)
Hit Points 37 (5d8+15)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws
Skills Intimidation +2
Damage Resistances acid
Senses passive Perception 10
Languages common, primordial
Environments coastal, underwater
Innate Spellcasting.

The sirena thug’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • at will: shape water

  • 1/day: create or destroy water

Amphibious.

The sirena thug can breathe air and water.

Pack Tactics.

The sirena thug has advantage on an attack roll against a creature if at least one of the sirena thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Sirena Thug

Not yet described

Duplication and Templates

Sirena Thug (horatio.fairburn) has been modified from other monsters.

Want to make a new design starting from 'Sirena Thug'? Want to apply a template?