Sluagh Swarm
Tome of Beasts
(700 XP)
Robinloft Estimated
CR
2
Armor Class
13
Hit Points
54 (12d8)
Speed
30 ft., fly 50 ft.
STR
6
(-2)
DEX
16
(+3)
CON
11
(+0)
INT
6
(-2)
WIS
13
(+1)
CHA
10
(+0)
Saving Throws
—
Skills
Stealth +5
Damage Vulnerabilities
fire
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Sylvan
Environments
Lone Slaughs: An individual sluagh has a challenge rating of 1/8.
They travel in swarms for a reason.
Shadowy Stealth.
While in dim light or darkness, the sluagh swarm can take the Hide action as a bonus action.
Sunlight Weakness.
While in sunlight, the sluagh swarm has disadvantage on attack rolls, ability checks, and saving throws.
Swarm.
The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can’t regain hit points or gain temporary hit points.
Actions
Chilling Touch.
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 28 (8d6) cold damage. or 14 (4d6) cold damage if the swarm has half of its hit points or fewer. The target must make a successful DC 13 Constitution saving throw or be unable to regain hit points. An affected creature repeats the saving throw at the end of its turns, ending the effect on itself with a successful save. The effect can also be ended with a greater restoration spell or comparable magic.
Sluagh Swarm
Not yet described
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