Son Of Fenris
While in snow or ice, the Son of Fenris’ burrow speed increases to 30 ft.
The son of Fenris has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The son of Fenris’ weapon attacks are magical.
If the son of Fenris moves at least 20 feet straight toward a creature and hits it with a slam attack on that turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If it is knocked prone, the son of Fenris can make another slam attack against it as a bonus action.
Actions
The son of Fenris exhales acid in a 60-foot line that is 10 feet wide. Each creature in the line takes 45 (10d8) acid damage, or half damage with a successful DC 18 Dexterity saving throw.
Son Of Fenris
Not yet described
Duplication and Templates
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