Spawn Of Arbeyach
Tome of Beasts
(1,800 XP)
Robinloft Estimated
CR
5
Armor Class
17 (natural armor)
Hit Points
78 (12d8+24)
Speed
40 ft., climb 20 ft.
STR
18
(+4)
DEX
15
(+2)
CON
15
(+2)
INT
10
(+0)
WIS
13
(+1)
CHA
12
(+1)
Saving Throws
Wis +4
Skills
Perception +4, Stealth +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 14
Languages
Infernal
Environments
Hive Mind.
Spawn of Arbeyach share a bond with other members of their hive that enhances their hive mates’ perception. As long as a spawn is within 60 feet of at least one hive mate, it has advantage on initiative rolls and Wisdom (Perception) checks. If one spawn is aware of a particular danger, all others in the hive are, too. No spawn in a hive mind is surprised at the beginning of an encounter unless all of them are.
Innate Spellcasting (1/Day).
The spawn can innately cast
conjure animals,
requiring no material components.
Its innate spellcasting ability is Charisma.
Actions
Multiattack.
A Spawn of Arbeyach makes one bite attack and two stinger attacks.
Bite.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.
Stinger.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spawn Of Arbeyach
Not yet described
Duplication and Templates
Want to make a new design starting from 'Spawn Of Arbeyach'? Want to apply a template?