Speaker to the Darkness
A creature struck by one of the speaker to the darkness’ attacks must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the speaker’s next turn.
Actions
The speaker conjures up to 3 ghasts. The ghasts appear in unoccupied spaces within 30 feet of the speaker that the speaker can see. The ghasts follow the speaker’s commands, and it is immune to their Stench. It can’t have more than 3 ghasts conjured at one time.
The speaker creates a 15-foot-radius sphere of magical darkness on a point it can see within 60 feet. This darkness works like the darkness spell, except creatures inside it have disadvantage on saving throws and the speaker and its conjured ghasts are unaffected by the darkness.
Speaker to the Darkness
Not yet described
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