Illustration Xan Drake

Spire Walker

Tome of Beasts
Challenge 3
(700 XP)
Robinloft Estimated CR 2
Tiny fey, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 49 (11d4+22)
Speed 20 ft.
STR
3 (-4)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws Dex +6
Skills
Damage Resistances piercing
Damage Immunities lightning, thunder
Senses passive Perception 10
Languages Common, Sylvan
Environments
Energized Body.

A creature that hits the spire walker with a melee attack using a metal weapon takes 5 (1d10) lightning damage.

Steeple Step.

The spire walker can use 10 feet of its movement to step magically from its position to the point of a steeple, mast, or other spire-like feature that is in view within 30 feet. The spire walker has advantage on Dexterity (Acrobatics) checks and Dexterity saving throws while it is standing on a steeple or any similar narrow, steep structure or feature.

Innate Spellcasting. The spire walker's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Lightning Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 1 piercing damage plus 9 (2d8) lightning damage. If the attack misses, the target still takes 4 (1d8) lightning damage. Whether the attack hits or misses its intended target, every other creature within 10 feet of the target takes 9 (2d8) lightning damage, or half damage with a successful DC 14 Dexterity saving throw.

Spire Walker

Not yet described

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