Spy
System Reference Document 5.1
(200 XP)
Robinloft Estimated
CR
1/2
Armor Class
12
Hit Points
27 (6d8)
Speed
30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
14
(+2)
CHA
16
(+3)
Saving Throws
—
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Senses
passive Perception 16
Languages
any two languages
Environments
urban
Cunning Action.
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn).
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.
Actions
Multiattack.
The spy makes two melee attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spy
Not yet described
Known Relationships
Duplication and Templates
Want to make a new design starting from 'Spy'? Want to apply a template?