Star Drake
If the star drake fails a saving throw, it can choose to succeed instead.
The drake has advantage on saving throws against spells and other magical effects.
The drake’s weapon attacks are magical.
The drake is surrounded by a whirling nimbus of tiny motes of starlight. A sighted creature that starts its turn within 10 feet of the drake must make a successful DC 18 Constitution saving throw or become incapacitated. At the start of a character’s turn, a character can choose to avert its eyes and gain immunity against this effect until the start of its next turn, but it must treat the drake as invisible while the character’s eyes are averted.
Actions
The drake exhales either fire or frigid air in a 40-foot cone. Each creature in that area takes 78 (12d12) fire or cold damage, whichever the drake wishes, or half damage with a successful DC 18 Dexterity saving throw.
Legendary Actions
Star Drake
Not yet described
Duplication and Templates
Want to make a new design starting from 'Star Drake'? Want to apply a template?