Illustration Xan Drake

Star Drake

Tome of Beasts
Challenge 15
(13,000 XP)
Robinloft Estimated CR 19
Large dragon, neutral
Armor Class 19 (natural armor)
Hit Points 189 (18d10+90)
Speed 40 ft., fly 100 ft.
STR
20 (+5)
DEX
17 (+3)
CON
21 (+5)
INT
16 (+3)
WIS
24 (+7)
CHA
20 (+5)
Saving Throws Dex +8, Con +10, Int +8, Wis +12, Cha +10
Skills Arcana +8, History +8, Insight +12, Perception +12, Religion +8
Damage Immunities cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, unconscious
Senses truesight 120 ft., passive Perception 22
Languages Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial
Environments
Legendary Resistance (2/Day).

If the star drake fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The drake has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The drake’s weapon attacks are magical.

Nimbus of Stars.

The drake is surrounded by a whirling nimbus of tiny motes of starlight. A sighted creature that starts its turn within 10 feet of the drake must make a successful DC 18 Constitution saving throw or become incapacitated. At the start of a character’s turn, a character can choose to avert its eyes and gain immunity against this effect until the start of its next turn, but it must treat the drake as invisible while the character’s eyes are averted.

Innate Spellcasting. The star drake's innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: faerie fire, moonbeam
3/day each: plane shift
1/day each: gate, planar binding

Actions

Multiattack. The drake makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Searing Star. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 65 (10d12) force damage, and the target must succeed on a DC 18 Constitution saving throw or be permanently blinded.
Breath Weapon (Recharge 5–6).

The drake exhales either fire or frigid air in a 40-foot cone. Each creature in that area takes 78 (12d12) fire or cold damage, whichever the drake wishes, or half damage with a successful DC 18 Dexterity saving throw.

Legendary Actions

The star drake can take 3 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The star drake regains spent legendary actions at the start of its turn.
Bite Attack. The drake makes one bite attack.
Pale Sparks. The drake casts faerie fire or moonbeam.
Nova (Costs 2 Actions). The drake momentarily doubles the radius and intensity of its nimbus of stars. Every sighted creature within 20 feet of the drake must make a successful DC 18 Constitution saving throw or become blinded until the end of its next turn. Characters who are averting their eyes are immune to the nova.

Star Drake

Not yet described

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