Illustration Xan Drake

Steam Mephit

System Reference Document 5.1
Challenge 1/4
(50 XP)
Robinloft Estimated CR 1/2
Small elemental, neutral evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (-3)
DEX
11 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws
Skills
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Primordial (Aquan, Ignan)
Environments underwater
Death Burst.

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6).

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day).

The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Mephits

Mephits are mischievous elemental tricksters, born from the union of disparate elemental planes. They are perpetually eager to sow chaos and confusion.

Elemental Mischief. Mephits come in various forms, each corresponding to a blend of elements. They delight in creating small-scale havoc, whether by igniting fires, chilling the air, or blinding enemies.

Unpredictable Allies. Though generally selfish, mephits can be bargained with. They often serve more powerful beings, seeking scraps of elemental energy or arcane knowledge in return.

Improvisational Impact. Mephits lack raw strength, making up for it with their elemental abilities and innate cunning. They prefer ambushes and hit-and-run tactics, using their elemental traits to control the battlefield in unexpected ways.

Steam Mephit

Not yet described

Known Relationships

Associations

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