Sterling
Sterling has advantage on Saving Throws against being Charmed, and magic can’t put Sterling to sleep.
Sterling has advantage on an attack roll against a creature if at least one of Sterling’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, it can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, it gains the same benefit that a human does from 8 hours of sleep.
Actions
For 1 minute, Sterling can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Sterling. A creature can benefit from only one Leadership die at a time. This effect ends if Sterling is incapacitated.
Reactions
Sterling
Not yet described
Duplication and Templates
Sterling (horatio.fairburn) has been modified from other monsters.
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