Stirge
System Reference Document 5.1
(25 XP)
Robinloft Estimated
CR
1/4
Armor Class
14 (natural armor)
Hit Points
2 (1d4)
Speed
10 ft., fly 40 ft.
STR
4
(-3)
DEX
16
(+3)
CON
11
(+0)
INT
2
(-4)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
—
Skills
—
Senses
darkvision 60 ft., passive Perception 9
Languages
—
Environments
coastal, desert, forest, grassland, hill, swamp, underdark, urban
Actions
Blood Drain.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Stirge
Not yet described
Duplication and Templates
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