Illustration Xan Drake

Stone Golem

System Reference Document 5.1
Challenge 10
(5,900 XP)
Robinloft Estimated CR 10
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10+85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws
Skills
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Environments
Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The golem’s weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6).

The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Golems

“In ancient vaults and forgotten workshops, where arcane symbols glow and old chants echo, the Golem stirs— a construct of material and magic, bound to a creator’s will.”

Golems are creations of artifice and enchantment, embodying the pinnacle of magical craftsmanship and elemental binding.

Crafted Protectors. Golems are sculpted from a variety of materials, be it clay, stone, iron, or even rarer substances. They stand as silent sentinels, their forms often resembling humanoid statues, waiting for the command to awaken.

Elemental Essence. A golem’s heart is not one of flesh, but of raw elemental energy. This animating force gives them life, strength, and purpose, making them nearly unstoppable when set upon a task.

Bound to Serve. Golems possess no will of their own. They act solely based on the instructions imbued upon their creation or as directed by their master. This unwavering loyalty makes them ideal guardians and servants.

Magical Immunity. Due to their arcane nature, golems often exhibit resistance or even immunity to certain spells and magical effects. They are a testament to the mastery of their creator’s magical prowess.

Silent Might. Golems do not speak or show emotion. Their movements are deliberate and unstoppable. When they engage in combat, they do so with a methodical and relentless force, using their inherent might to crush adversaries.

Legacy of Creation. Golems, while formidable, are often a reflection of their creator’s intent, genius, and sometimes, hubris. They serve as both protectors and reminders of the boundaries of magical innovation.

Stone Golem

Not yet described

Known Relationships

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