Illustration Xan Drake

Swamp Naga

Tome of Beasts 2
Challenge 6
(2,300 XP)
Robinloft Estimated CR 6
Large monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit Points 102 (12d10+36)
Speed 30 ft., swim 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws Con +6, Wis +5
Skills Nature +3, Persuasion +6
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common
Environments
Cloud of Insects.

A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a DC 14 Constitution saving throw. On a failure, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute.

Insect and Serpent Passivism.

No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means.

Rejuvenation.

If it dies, the swamp naga returns to life in 1d6 days and regains all its hp. Only a wish spell or removing the naga from its swamp for 1 year can prevent this trait from functioning.

Spellcasting. The naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following sorcerer spells prepared:
Cantrips (at will): dancing lights, mage hand, message, poison spray
1st level (4 slots): charm person, fog cloud, silent image, sleep
2nd level (3 slots): blindness/deafness, hold person, suggestion
4th level (2 slots): blight

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 13 (3d8) poison damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can’t constrict another target.

Swamp Naga

Not yet described

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