Swarm of Goblin Zombies
Any creature that ends its turn in a space shared by the swarm must succeed on a DC 14 Strength saving throw or be knocked prone.
Any creature other than a Zombie that starts its turn within 5 feet of the swarm must succeed on a DC 10 Constitution saving throw or be poisoned until the start of the creature’s next turn.
The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can’t regain hit points or gain temporary hit points.
Actions
Zombies
A zombie is a corpse reanimated by contemptible magic. Drawn from the grave or the battlefield, these undead often appear in tattered apparel with bodies half-decayed and dripping with worm-ridden filth. Zombies walk with a shambling gait with mindless persistence. While their movements are awkward, they are physically powerful. A foul stench of decay hangs heavy in the air around them.
Swarm of Goblin Zombies
Not yet described
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