Illustration Xan Drake

Swarm of Pigeons

North
Challenge 1/4
(50 XP)
Robinloft Estimated CR 1/4
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 24 (7d8-7)
Speed 5 ft., fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
8 (-1)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws
Skills
Senses passive Perception 11
Languages
Environments
Homing Ability.

The swarm of pigeons has advantage on Wisdom (Survival) checks made to navigate.

Swarm.

The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.

Actions

Beaks. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 5 (2d4) piercing damage.
Whiteout (Recharge 5–6).

The swarm releases a torrent of poop in a 15 foot diameter circle on the ground below. Each creature in that area must succeed on a DC 11 Dexterity saving throw. On a failed save, the creature is stunned until the end of the swarms next turn and is at disadvantage on all Charisma checks for the next 24 hours or until it uses a short rest to bathe. The swarm must be flying at least 10 feet off the ground to use this action.

Swarm of Pigeons

Not yet described

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