Illus. North Fairburn via Artbreeder

Taniel

horatio.fairburn
Challenge 1
(200 XP)
Robinloft Estimated CR 1
Medium humanoid (water genasi), any non-good alignment (allegedly)
Armor Class 12 (leather armor)
Hit Points 52 (7d8+21)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws Str +5, Wis +3
Skills Athletics +5, Intimidation +2, Survival +3
Damage Resistances acid
Senses passive Perception 11
Languages Primordial (Aquan), common
Environments coastal, urban
Amphibious.

Taniel can breathe air and water.

Innate Spellcasting.

Taniel’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • at will: shape water

  • 1/day: create or destroy water

Pack Tactics.

Taniel has advantage on an attack roll against a creature if at least one of Taniel’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Multiattack. Taniel makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Leadership (Recharges after a Short or Long Rest).

For 1 minute, Taniel can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Taniel. A creature can benefit from only one Leadership die at a time. This effect ends if Taniel is incapacitated.

Taniel

Not yet described

Duplication and Templates

Taniel (horatio.fairburn) has been modified from other monsters.

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