Illustration Xan Drake

Tarnished Silver

Wilder
Challenge 19
(22,000 XP)
Robinloft Estimated CR 20
Huge dragon (cursed & mind controlled draconic mutation), lawful good
Armor Class 19 (natural armor)
Hit Points 207 (18d12+90)
Speed 35 ft., climb 25 ft., swim 45 ft.
STR
28 (+9)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws Dex +6, Con +11, Wis +7, Cha +8
Skills Acrobatics +12, Athletics +15, Intimidation +8, Perception +13
Damage Resistances bludgeoning, cold, necrotic
Damage Immunities cold
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic, Elvish plus any two languages, telepathy 120 ft.
Environments mountain, urban
Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Living Shadow.

While in dim light or darknss, Tarnished Silver has resistance to damage that isn’t force, psychic, or radiant.

Shadow Stealth.

While in dim light or darkness, Tarnished Silver can take the Hide action as a bonus action.

Sunlight Sensitivity.

While in sunlight, Tarnished Silver has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence.

Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Shadow Breath (Recharge 5–6).

The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales shadowy an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon’s control.
Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon’s control.

Legendary Actions

The Tarnished Silver can take 3 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Tarnished Silver regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Dragons

No ear has escaped tales of the most fearsome beasts known as dragons. While many of these tales are old and these creatures are rare, dragons are quite real indeed.

Dragons appear in amazing variety, both in appearance and in temperament. Many are full of malice and greed while others are models of benevolent majesty and confident kindness. Reptile-like, most dragons are covered in scales of unusual toughness and savage beauty. Most grow ever larger as they age—in maturity reaching enormous size.

While dragons seem ready to rule all the lands, if they were so inclined, tales suggest that their ancient enmity with giants and humanoids keeps them in check. Even so, they often dominate the landscape surrounding their lairs.

Mind the Legends. Adventurers should familiarize themselves with the dangers of aggressive dragons they might encounter. While usually solitary, they are at their most defensive when guarding their lair, especially if there is a clutch of eggs. In addition to fearsome physical attacks, most dragons can use their breath as a weapon. You are advised to heed the local legends. It is best to know whether you are up against fire, lightning, icy cold, poison, acid, or some other danger.

Tarnished Silver

Not yet described

Duplication and Templates

Tarnished Silver (Wilder) has been modified from other monsters.

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