The Sentry
North
(700 XP)
Robinloft Estimated
CR
3
Armor Class
14 (natural armor)
Hit Points
85 (10d8+40)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
19
(+4)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
Saving Throws
Con +6
Skills
—
Senses
darkvision 120 ft., passive Perception 11
Languages
Naporian
Environments
underdark
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
Tentacle.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The Sentry has two tentacles, each of which can grapple one target.
The Sentry
Not yet described
Duplication and Templates
The Sentry (North) has been modified from other monsters.
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