Lilith, Town Guard
horatio.fairburn
(25 XP)
Robinloft Estimated
CR
1
Armor Class
20 (plate, shield)
Hit Points
22 (4d8+4)
Speed
20 ft.
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
Str +4
Skills
Athletics +4, Intimidation +2, Perception +3
Senses
passive Perception 13
Languages
Common
Environments
coastal, desert, forest, grassland, hill, mountain, urban
Actions
Longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Second Wind (Recharges after a Short or Long Rest).
As a bonus action on its turn, Lilith regains hit points equal to 1d10 + 1/8.
Reactions
Defender.
Lilith can impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t Lilith, provided it can see the attacker.
Lilith, Town Guard
Not yet described
Duplication and Templates
Lilith, Town Guard (horatio.fairburn) has been modified from other monsters.
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