Transcendent Lunarchida
Tome of Beasts 2
(2,300 XP)
Robinloft Estimated
CR
7
Armor Class
16 (natural armor)
Hit Points
91 (14d8+28)
Speed
30 ft., climb 30 ft.
STR
10
(+0)
DEX
17
(+3)
CON
14
(+2)
INT
18
(+4)
WIS
12
(+1)
CHA
17
(+3)
Saving Throws
Con +5, Wis +4
Skills
Perception +4, Stealth +9
Damage Immunities
poison
Condition Immunities
poisoned, restrained
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Deep Speech, Elvish
Environments
Light Invisibility.
The lunarchidna is invisible while in bright or dim light.
Spider Climb.
The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity.
While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker.
The lunarchidna ignores movement restrictions caused by webbing.
Spellcasting.
The transcendent lunarchida is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will):
minor illusion,
mage hand,
poison spray,
ray of frost
1st level (4 slots):
color spray,
detect magic,
magic missile,
shield
2nd level (3 slots):
alter self,
suggestion,
web
3rd level (3 slots):
counterspell,
fireball,
major image
4th level (2 slots):
black tentacles,
confusion
Actions
Multiattack.
The lunarchidna makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Web.
Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Lunar Beam (Recharge 5–6).
The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Transcendent Lunarchida
Not yet described
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