Illustration Xan Drake

Tricenatorus

Tome of Beasts 2
Challenge 13
(10,000 XP)
Robinloft Estimated CR 13
Huge monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 184 (16d12+80)
Speed 50 ft.
STR
26 (+8)
DEX
10 (+0)
CON
20 (+5)
INT
2 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws Con +10, Wis +6
Skills Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 16
Languages —
Environments
Blood Frenzy.

The tricenatorus has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Relentless (Recharges after a Short or Long Rest).

If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Siege Monster.

The tricenatorus deals double damage to objects and structures.

Tail Spike Regrowth.

The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.

Actions

Multiattack. The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can’t use its gore against a creature restrained by its bite.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can’t bite another target.
Gore. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage. and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
Tail Spike. Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.

Tricenatorus

Not yet described

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