Tricenatorus
Tome of Beasts 2
(10,000 XP)
Robinloft Estimated
CR
13
Armor Class
15 (natural armor)
Hit Points
184 (16d12+80)
Speed
50 ft.
STR
26
(+8)
DEX
10
(+0)
CON
20
(+5)
INT
2
(-4)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
Con +10, Wis +6
Skills
Perception +6
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Senses
passive Perception 16
Languages
—
Environments
Blood Frenzy.
The tricenatorus has advantage on melee attack rolls against any creature that doesn’t have all its hp.
Relentless (Recharges after a Short or Long Rest).
If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Siege Monster.
The tricenatorus deals double damage to objects and structures.
Tail Spike Regrowth.
The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.
Actions
Multiattack.
The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can’t use its gore against a creature restrained by its bite.
Bite.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can’t bite another target.
Gore.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage. and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
Tail Spike.
Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.
Tricenatorus
Not yet described
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