Vampire Spawn
The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The vampire has the following flaws:
Forbiddance. The vampire can’t enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Vampires
“In the velvet shroud of night, where shadows dance and the moon casts a silvery glow, the Vampire awakens—a timeless predator with an insatiable thirst.”
Vampires are the epitome of undead elegance and horror, blending charm with malevolence, seduction with predation.
Eternal Allure. Beneath a vampire’s ageless beauty lies a heart of darkness. Their pale skin, piercing eyes, and crimson lips can mesmerize victims, making them susceptible to the vampire’s will.
Bloodlust. The thirst for blood is a vampire’s eternal curse. They feed not only to sustain their unlife but often to dominate and control. A vampire’s bite can drain life, turn mortals into thralls, or even spawn new vampires.
Masters of the Night. The sun is anathema to them. Vampires are creatures of the night, commanding dark powers, transforming into bats or mist, and displaying strength and speed beyond mortal bounds.
Coffin-bound. Vampires retreat to their coffins, crypts, or gravesites during daylight or when seeking refuge. These sanctuaries are often protected by thralls, other undead, or dark magics.
Lords of Deception. Beyond their physical might, vampires are master manipulators. They weave intricate plots, using charm, guile, and sometimes sheer terror to achieve their goals. Their immortal existence allows them the patience to see long games to fruition.
Legacy of the Damned. While some wear their curse with tragic dignity, others revel in their unholy state, creating vast networks of minions, amassing wealth, and ruling domains from the shadows.
Vampire Spawn
Not yet described
Duplication and Templates
Vampire Spawn (horatio.fairburn) has been modified from other monsters.
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