Illustration Konami (Yu-Gi-Oh!)

Vanquished Knight

Najx666
Challenge 4
(1,100 XP)
Robinloft Estimated CR 4
Medium fiend (vanquished), unaligned
Armor Class 18 (plate)
Hit Points 68 (8d8+32)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +6, Con +6
Skills Athletics +6, Intimidation +2
Damage Immunities lightning
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Environments
Dark Surge.

The knight can activate the dark blood in it’s body, allowing it an extra action or bonus action on it’s turn. Once the action is completed, the knight takes 5 (2d4) poison damage from the blood’s corruptive nature. The knight can’t use this ability again until it has completed a short or long rest.

Innate Spellcasting. The vanquished knight's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 2 (1d4) lightning damage.

Reactions

Dark Counter. The knight adds 2 to its AC against one atack that would hit it. To do so the knight must see the attacker and be wielding a melee weapon.

Vanquished Knight

Not yet described

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