Vanquished Maniac
Najx666
(700 XP)
Robinloft Estimated
CR
3
Armor Class
17 (natural armor)
Hit Points
51 (6d8+24)
Speed
30 ft.
STR
10
(+0)
DEX
18
(+4)
CON
18
(+4)
INT
16
(+3)
WIS
6
(-2)
CHA
14
(+2)
Saving Throws
—
Skills
—
Damage Immunities
lightning
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 8
Languages
Abyssal
Environments
Dark Strike.
When the maniac makes a weapon attack, it can choose to take 2 (1d4) psychic damage to have the attack ignore damage resistances and immunities.
Dark Surge.
The maniac can activate the dark blood in it’s body, allowing it an extra action or bonus action on it’s turn. Once the action is completed, the maniac takes 5 (2d4) poison damage from the blood’s corruptive nature. The maniac can’t use this ability again until it has completed a short or long rest.
Innate Spellcasting.
The vanquished maniac's innate spellcasting ability
is Intelligence
(spell save DC 13,
+5 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
Actions
Multiattack.
The maniac can make two Claw attacks.
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 4 (1d8) lightning damage.
Vanquished Maniac
Not yet described
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