Vanquished Scout
Najx666
(100 XP)
Robinloft Estimated
CR
1/2
Armor Class
12
Hit Points
16 (3d8+3)
Speed
40 ft., climb 40 ft.
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
—
Skills
Acrobatics +4, Perception +4, Stealth +4
Damage Immunities
lightning
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 14
Languages
Abyssal
Environments
Dark Gate.
When the scout is killed, any Vanquished within 60 ft of it can teleport to the space it was killed in.
Dark Surge.
The scout can activate the dark blood in it’s body, allowing it an extra action or bonus action on it’s turn. Once the action is completed, the scout takes 5 (2d4) poison damage from the blood’s corruptive nature. The scout can’t use this ability again until it has completed a short or long rest.
Pack Tactics.
The scout has advantage on an attack roll against a creature if at least one of the scout’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Innate Spellcasting (1/Day).
The vanquished scout can innately cast
expeditious retreat,
requiring no material components.
Its innate spellcasting ability is Wisdom.
Actions
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 1 lightning damage.
Vanquished Scout
Not yet described
Duplication and Templates
Want to make a new design starting from 'Vanquished Scout'? Want to apply a template?