Vile Barber
The vile barber has advantage on attack rolls against any creature in the same space with it.
The vile barber can take two bonus actions on its turn, instead of one. Each bonus action must be different; it can’t use the same bonus action twice in a single turn.
The vile barber can enter, move through, or even remain in a hostile creature’s space regardless of the creature’s size, without penalty.
As a bonus action, the vile barber can take the Disengage or Hide action on each of its turns.
As a bonus action, the vile barber can take the Use an Object action or make a Dexterity (Sleight of Hand) check.
As a bonus action, the vile barber magically teleports from an area of dim light or darkness it currently occupies, along with any equipment it is wearing or carrying, up to 80 feet to any other area of dim light or darkness it can see. The barber then has advantage on the first melee attack it makes before the end of the turn.
Actions
Vile Barber
Not yet described
Duplication and Templates
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