Illustration Xan Drake

Voidling

Tome of Beasts
Challenge 11
(7,200 XP)
Robinloft Estimated CR 7
Large aberration, chaotic evil
Armor Class 16
Hit Points 110 (20d10)
Speed 0 ft., fly 50 ft. (hover)
STR
15 (+2)
DEX
22 (+6)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Con +4, Int +6, Wis +7, Cha +4
Skills Stealth +10
Damage Immunities necrotic
Condition Immunities exhaustion, petrified, prone
Senses truesight 60 ft., passive Perception 13
Languages telepathy 60 ft.
Environments
Fed by Darkness.

A voidling in magical darkness at the start of its turn heals 5 hit points.

Magic Resistance.

The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage.

Natural Invisibility.

A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision.

Innate Spellcasting. The voidling's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
3/day each: eldritch blast (3 beams), black tentacles
1/day each: reverse gravity

Actions

Multiattack. The voidling makes 4 tendril attacks.
Tendril. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.
Necrotic Burst (Recharge 5–6).

The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw.

Voidling

Not yet described

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