Voidling
Tome of Beasts
(7,200 XP)
Robinloft Estimated
CR
7
Armor Class
16
Hit Points
110 (20d10)
Speed
0 ft., fly 50 ft. (hover)
STR
15
(+2)
DEX
22
(+6)
CON
10
(+0)
INT
14
(+2)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws
Con +4, Int +6, Wis +7, Cha +4
Skills
Stealth +10
Damage Immunities
necrotic
Condition Immunities
exhaustion, petrified, prone
Senses
truesight 60 ft., passive Perception 13
Languages
telepathy 60 ft.
Environments
Fed by Darkness.
A voidling in magical darkness at the start of its turn heals 5 hit points.
Magic Resistance.
The voidling has advantage on saving throws against spells and other magical effects except those that cause radiant damage.
Natural Invisibility.
A voidling in complete darkness is considered invisible to creatures that rely on normal vision or darkvision.
Innate Spellcasting.
The voidling's innate spellcasting ability
is Wisdom
(spell save DC 15,
+7 to hit with spell attacks).
It can innately cast the following spells,
requiring no material components:
At will:
darkness,
detect magic,
fear
3/day each:
eldritch blast (3 beams),
black tentacles
1/day each:
reverse gravity
Actions
Multiattack.
The voidling makes 4 tendril attacks.
Tendril.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 11 (2d10) necrotic damage.
Necrotic Burst (Recharge 5–6).
The voidling releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw.
Voidling
Not yet described
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