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Warhorse

System Reference Document 5.1
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1/2
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10+3)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws
Skills
Senses passive Perception 11
Languages
Environments urban
Trampling Charge.

If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horses

Horses are large, fast, quadrupedal hoofed mammals. They run in herds in the wilds—in temperate to cold steppes and forests—and serve a variety of purposes in humanoid societies.

Beasts of burden. Domesticated horses are used for riding and carrying loads, as well as for pulling vehicles for travel, farming, and battle.

Breeds and varieties. Across the world, horse varieties are bred to serve numerous functions. Ponies are smaller and stouter, appropriate for riding by smaller humanoids such as halflings, gnomes, and goblins. Others are bred for speed, for carrying capacity and stamina, or to serve as status symbols of majestic beauty. Most breeds can come in a variety of colors and patterns.

Warhorse

Not yet described

Known Relationships

Associations

Duplication and Templates

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