Illustration Xan Drake

Water Genasi Pirate

horatio.fairburn
Challenge 2
(450 XP)
Robinloft Estimated CR 2
Medium humanoid (water genasi), any alignment (allegedly)
Armor Class 13 (hide armor)
Hit Points 67 (9d8+27)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws
Skills Athletics +5, Perception +3
Damage Resistances acid
Senses passive Perception 13
Languages Common, Primordial (Aquan)
Environments coastal, underwater
Amphibious.

The water genasi pirate can breathe air and water.

Innate Spellcasting.

The water genasi pirate’s innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • at will: shape water

  • 1/day: create or destroy water

Actions

Multiattack. The veteran makes two trident attacks or two dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Water Genasi Pirate

Not yet described

Duplication and Templates

Water Genasi Pirate (horatio.fairburn) has been modified from other monsters.

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