Illustration Xan Drake

Wendigo

Creature Codex
Challenge 11
(7,200 XP)
Robinloft Estimated CR 9
Medium monstrosity, chaotic evil
Armor Class 16 (natural armor)
Hit Points 150 (20d8+60)
Speed 40 ft.
STR
21 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws
Skills Athletics +9, Perception +7, Stealth +8, Survival +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, fire
Condition Immunities exhaustion, stunned
Senses darkvision 120 ft., passive Perception 17
Languages Common
Environments
Aura of Starvation.

A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the wendigo’s Aura of Starvation for the next 24 hours.

Magic Resistance.

The wendigo has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Icy Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. and 14 (4d6) cold damage.
Frozen Spittle. Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.

Wendigo

Not yet described

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