Wereboar
The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Lycanthropes
A lycanthrope is an accursed humanoid that can transform into a beast. These shapeshifters haunt the dark stories people tell to scare children. Most have heard tales of werewolves, but lycanthropes can come in any beast form: bears, boars, giant rats, and others. Some seem to be able to shift freely between their animal and their humanoid forms or even to a sort of hybrid. Others appear to be afflicted with their beastly form only when the moon is full. This curse is known to be contagious, so anyone bitten by such a creature should seek the help of powerful healers.
Wereboar
Not yet described
Duplication and Templates
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