Illustration Xan Drake

Whisperer in Darkness

Creature Codex
Challenge 15
(13,000 XP)
Robinloft Estimated CR 12
Medium aberration, neutral evil
Armor Class 17 (natural armor)
Hit Points 142 (15d8+75)
Speed 30 ft.
STR
15 (+2)
DEX
19 (+4)
CON
21 (+5)
INT
25 (+7)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws Con +10, Wis +9, Cha +8
Skills Arcana +17, Deception +13, Medicine +9, Perception +9, Stealth +9
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 60 ft.
Environments
Disquieting Technology.

The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature’s head.

Magic Resistance.

The whisperer has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The whisperer in darkness's innate spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The whisperer in the darkness makes two Grasp of the Void attacks.
Grasp of the Void. Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Whisperer in Darkness

Not yet described

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