Illustration Xan Drake

Wintergrim

Tome of Beasts 2
Challenge 1/2
(100 XP)
Robinloft Estimated CR 1
Small fey, chaotic good
Armor Class 13 (hide armor)
Hit Points 26 (4d6+12)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws
Skills Insight +5, Nature +3, Persuasion +2, Survival +5
Damage Resistances cold
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Environments
Unique Rules.

If a creature breaks one of the wintergrim’s rules of conduct, it becomes enraged. The wintergrim has advantage on Charisma (Intimidation) checks and attack rolls against the offending creature. An offending creature that succeeds on a DC 14 Charisma (Persuasion) check can calm the enraged wintergrim. If the offending creature has damaged the wintergrim in the last hour, it has disadvantage on this check. A creature that succeeds on a DC 12 Intelligence (Investigation) or Wisdom (Insight) check can determine the wintergrim’s rules before enraging it.

Innate Spellcasting. The wintergrim's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Wintergrim

Not yet described

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